What is a Triple Ocarina? A Guide to Multi-Chamber Playing
🎵 Key Takeaway
Running out of notes? The 12-hole ocarina has a limit (Range). To play professional repertoire with 3 full octaves, you are ready to graduate to the Triple Ocarina.
You have mastered the 12-hole. You can play scales, slurs, and sharps.
But then you find a piece of music that goes really high. You look at your ocarina, and you have no more holes left.
You have hit the "Range Ceiling."
Don't worry. You don't need to quit. You just need a bigger instrument.
What is a Triple Ocarina?
Imagine taking three ocarinas and fusing them into one.
- Chamber 1 (Main): Plays the standard range (like your 12-hole).
- Chamber 2 (Middle): Plays the higher notes.
- Chamber 3 (Top): Plays the super-high notes.
By switching between these mouthpieces, you get nearly 3 octaves of range. This allows you to play almost any song written for flute or violin.
The Professional's Choice
Ready to go pro? The Eidolove Triple Ocarina is a masterpiece of engineering. It offers seamless chamber switching and perfect tuning across all three octaves.
View the Triple Ocarina →The Challenge: Chamber Switching
The hardest part of playing a Triple is moving your mouth.
You don't just move your lips; you move the whole instrument. When you run out of notes on the first chamber, you physically shift the ocarina to the left so your breath hits the second mouthpiece.
The Drill:
- Play the highest note of Chamber 1 (usually E or F).
- Play the lowest note of Chamber 2 (usually G).
- Practice jumping back and forth: High E → Low G → High E.
It feels like learning to drive a manual car. At first, it's bumpy. But soon, you will be shifting gears without thinking.
Is it worth it?
Yes. A 12-hole ocarina is a beautiful solo instrument. A Triple Ocarina is a limitless musical tool.
If you are serious about your music, this is your next step.